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AI Insights · Timothy · July 2022

Top 5 Third Person Games in Finland Q2 2022: Performance Insights

Explore the performance of the top 5 third-person games in Finland during Q2 2022, including key metrics like weekly downloads, revenue, and active users.

Top 5 Third Person Games in Finland Q2 2022: Performance Insights

During the second quarter of 2022, the top 5 third-person games on a unified platform in Finland showed varying performance metrics. These games, tracked by Sensor Tower, provided insights into weekly downloads, revenue, and active users.

PUBG MOBILE by Tencent Mobile International Limited experienced some fluctuations. Weekly revenue peaked at around $17K in mid-April, then saw a gradual decline, reaching approximately $9.4K by late June. Downloads remained relatively stable, averaging between 500 and 800 weekly, while active users hovered around 10K, with a slight dip to 9.2K in early June.

Genshin Impact from COGNOSPHERE PTE. LTD. had a notable revenue spike, peaking at nearly $29K at the end of March, but then fluctuating between $2.8K and $19.6K throughout the quarter. Weekly downloads started strong at 1.2K but dropped to around 500-600 for most of the quarter. Active users showed consistency, maintaining around 13K to 15K weekly.

Guns of Glory: Lost Island by FunPlus International AG saw a decline in both downloads and active users. Weekly downloads fell from 217 in late March to just 19 by the end of June. Active users also decreased steadily from 870 to 408. Revenue, however, remained relatively stable, peaking at around $5K in early April and ending the quarter at approximately $3.3K.

Star Wars™: Galaxy of Heroes from Electronic Arts showed varied trends. Weekly revenue peaked at $6.5K in early May and saw fluctuations, ending at around $3.2K. Downloads spiked at 543 in early May but generally remained low, averaging around 150-250 weekly. Active users showed an upward trend, increasing from 7.2K to 8.2K in late April, stabilizing around 7K by the end of June.

War Machines: Battle Tank Games by Wildlife Studios demonstrated consistent revenue, peaking at $3.4K in mid-June and fluctuating around $2.3K to $3.5K. Downloads saw a significant drop from 495 in early April to just 97 in mid-June, before slightly recovering to 163 by the end of the quarter. Active users gradually declined from 1.7K to around 1.2K.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022